khumbelo: this was worked at via photoshop using the selective colouring options [playing around with the with CMYK´s & RGB´Å›...don´t have the original with me here, but will swing it by tomorrow...
for me this was more of a post-production approach, the lighting also influences a scene like this a lot, especially a multi-coloured scenario [green, yellow, orange, red lighting...]..
@[kool:one:ebony] , oh i thought you got that straight from the shoot. basically i wanted to know how i was getting a massive amount of grain and how to avoid it.
@grain: on a digital camera has to do with the following:
1. your ISO setting, the higher (400-800-1600) it is (which will be a choice of settings: in low-lit scene): to avoid it, you gotta lower your aperture (more light in), lower your timevalue (more time for light to hit the sensor) OR you could just use flash, which might not be appropriate especially whilst somebody else is driving, ;-)
2. I don't know,,, LOL!
3. I think, the camera sensor, the smaller the sensor (dimensions that is), the higher the chances of graining,,, (i'll have to find that link to confirm that, i stand corrected here)
btw: I've realised, grain works, if the photograph is converted to black and white --- trick is, the composition of the shot might actually be set for 'colour', which means converting it to black and white looses the initial appreciation of the thing.
ah you meant the grain huh? thought you was talking about the tones...in that case yes to lebogang it is a higher ISO...
unfortunately [or fortunately] in performance scenarios increasing the time [30, 15, 8 etc...] may cause a blurry image, due to movement...unless there´s a ´good mix´ of lighting, aperture and time setting...
lebogang: on analogue camera´s the same would apply as far as causes in terms of the ISO
* another element would be processing times in the dark room [i.e. over or under processing, not sure which of the two]... * also expired gives some grain to it...
that blak&white conversion sounds interesting, going to look at it...